Universal game architecture DSL with six primitives (LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER). Use when: (1) designing portable game/sim loops, (2) translating between architectures (68K ↔ Cell ↔ CUDA ↔ ECS), (3) explaining engine structure to AI agents, (4) refactoring chaos into explicit state + flow. Invocation produces: Primitive Map, Dataflow Sketch, Worked Example, Portability Notes.
一种包含六种基本原语(LOOP、TILEGRID、CONTROLBLOCK、POOL、EVENT、DISPATCHER)的通用游戏架构DSL。适用场景:(1)设计可移植的游戏/模拟循环,(2)在不同架构间转换(68K ↔ Cell ↔ CUDA ↔ ECS),(3)向AI代理解释引擎结构,(4)将混乱重构为明确的状态与流程。调用后生成:原语映射、数据流草图、示例实现、可移植性说明
直接复制以下提示词,发送给你的 AI 助手即可完成安装。
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