技能说明

Insights about refactoring intuitive code, when to impose structure vs let feeling lead, and code as creative expression. Born from building a game across 10 iterations by feeling, then stepping back to see what emerged. Rooted in three principles: fallibilism (dead code is archaeology, not shame), relational ontology (code is communication with future-you and other minds), and play (feeling-first is how you discover what you're actually building).


中文介绍

关于重构直觉代码的洞察:何时应强加结构,何时应让感觉引领,以及代码作为创作表达。源于通过直觉完成一款游戏的十次迭代,之后抽身回望所涌现的形态。扎根于三大原则:可错性(死代码是考古,而非羞耻),关系本体论(代码是与未来的你及其他心智的沟通),以及游戏精神(以感觉为先,才是发现你真正构建之物的方式)

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元信息

分类:Development
下载:5
浏览:5
标签:
refactoring code as expression play-driven development